Much like the battlefield series, this mode gives players a way of influencing the match beyond good shooting, rewarding teamplay and dedication to the goal at hand. If the attacking team clear the final obstacle or time runs out, it’s game over and the teams swap sides. The attacking side is tasked with hitting a number of objectives to push their forces forward while the defending side attempt to hold them off. War is a hybrid mode which encompasses a range of objectives into a single match where teams play either attack or defence. CoD:WW2’s War goes beyond simple control points to revamps the game’s pace in a structure more akin to the Battlefield series’ Rush or Operations modes. An objective viewĬoD is best known for Team Deathmatch, with most players only straying so far as Dominion for their objective fix. The winning team was required to successfully capture each of their opponent’s areas as they push them backwards toward their final base. An old-school fightīack in Treyarch’s last WW2 effort, War set two teams in competition over a central control point, whichever side captured the first point would then push the arena of battle towards their opponent’s base. With Sledgehammer games at the helm this time, War is back and has changed significantly. If you’ve only been playing CoD for the last few instalments you’d be forgiven for thinking of War as a new addition, but the gametype last appeared back in 2008’s World at War by Treyarch. Call of Duty: WW2 is just over a month away, and with the recent console betas (the PC beta runs this weekend) we’ve finally been able to see the War gametype in action.
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